Cases System adds a Counter-Strike-inspired case opening experience to your server. Players can browse available cases, preview the possible rewards, open a case with an animated rolling sequence, and see the final reward in a 3D preview screen.
It is made for server owners who want a reward system that feels more polished than a basic item menu, while still keeping the setup flexible. You can create your own cases, set rarity odds, change colors and sounds, lock cases behind conditions, and decide what code runs when a player wins a reward.
The system is configured through CfgCases.hpp. You can create as many cases as you want, define custom rarities, control drop chances, lock cases behind conditions, and choose what happens when a reward is won.
The example below is shortened to keep the page readable. The full default config includes the default rarities: Blue, Purple, Pink, Red, and Gold.
LOBO_WEAPON is a macro used to add weapons more easily to a case. Instead of writing the full weapon class every time, you only need to pass the weapon classname, rarity, skin name, and description.
v1.0 - Initial release with animated case rolling, configurable rarities, 3D weapon preview, locked cases, custom reward code support, and default reward delivery.
The vendor of this product offers support in the following languages